About me

I'm Daniela, a passionate Game Developer focused on creating immersive experiences and interactive worlds. I love transforming ideas into reality using code, design, and creativity.

What I Do

I build immersive, performant, and fun interactive experiences using modern game development tools and clean code practices.

Technologies

Unity.NET / C#GithubReactGodotGodot

Skills

Problem SolvingClean CodeDebuggingTeamworkCommunication

Academic Education

Learningship is a continuous path, I love to learn because can me to resolve problems with more inovate and faster solutions

Bachelor of Computer Science

Feb 2015 - Dec 2019

Centro Universitário Anhanguera de Niterói - 2015 - 2019

Postgraduate in Software Engineering

Mar 2021 - Dec 2022

PUC Minas - 2020 - 2022

Portfolio

Explore my portfolio in detail. These are projects I’ve developed — some published, others experimental, prototypes, or technical challenges that helped me grow and improve my skills as a game developer.
Coin Collector

Coin Collector

Collect all coins as you can! Coin collector s a game that you need to collect all coins each level.

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Zombie Survival

Zombie Survival

On this smothery adventure you need to kill zombies and survival the most time possible

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Are you sure?

Are you sure?

Are you sure is a game made in Global Game Jam 2020.My role was UI Programmer

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Play with Lights Unity 2D

Play with Lights Unity 2D

Tested a dynamic light system where brightness depends on the player’s battery. When energy runs out, the scene goes dark. Added smooth parallax and light transitions using DoTween to enhance depth and tension.

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Birds&Blocks AI

Birds&Blocks AI

Teaching a computer to play Flappy Bird using Unity ML-Agents.

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Planet Quest

Planet Quest

In this game, you need to safely land the rocket on the platform.

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Recent Posts

The Tools Layer — Where Automation Meets Creativity

Close your eyes for a moment.You’re in 1993.The game you’re trying to make needs to run on a 386 PC with 4MB of RAM.No engine. No Git. No automated playtesting.

Game Design Sistêmico — Quando o jogador cria o próprio caminho

Um mundo incrível, com exploração livre e elementos que se interconectam. Assim eu resumiria os jogos Tears of the Kingdom — e também seu antecessor, Breath of the Wild.

Lean Thinking and the Right Time to Create

Shigeru Miyamoto, the creator of Mario, Zelda, and other Nintendo classics, once said:“A delayed game is eventually good. A rushed game is forever bad.”(The Guardian, 2012)